[nclug-jobs] Jobs at NVIDIA
Stephen Warren
swarren at wwwdotorg.org
Tue Feb 8 11:12:23 MST 2011
NVIDIA is hiring for a wide variety of jobs. One such example, within my
team, is detailed below.
I work in the Linux graphics team, which covers both desktop GPUs (x86
Linux) and now parts of our Tegra Linux (ARM system-on-chip) support.
Feel free to come and talk to me about NVIDIA at NCLUG, hacking society,
etc.
In general though, we are hiring for a large number of positions across
the board; see http://careers.nvidia.com/. Note that most of the jobs
are listed as being in Santa Clara (our main office), but I think in
general that's simply because that's our head office, and hence the
default location. We maintain a variety of field offices throughout the
US, including one in Fort Collins, and I believe one in Boulder.
I've been told that the best way to apply is to read through the list on
the website, and apply online for perhaps 2-4 jobs specific to your
interests. You can list me as referring you if you feel generous. If I
know you, I can then fill in HR on your background etc.
==========
Title: Linux Graphics Software Engineer
NVIDIA is searching for world-class software engineers to join the
NVIDIA Linux graphics driver team. Successful candidates will be driven
and have a passion for graphics on Linux. They will have strong C
programming skills, great problem solving abilities, a thorough
understanding of UNIX systems programming, a command of 2D and 3D
graphics concepts, and excellent communication skills.
Successful candidates will work within a team of world-class engineers
to develop software for the latest cutting-edge NVIDIA GPUs and pioneer
the future of Linux graphics. Their code will enable a wide spectrum of
users including scientific visualization, Hollywood production studios,
game enthusiasts, educational institutions, and Linux desktop, notebook,
and handheld users.
Please send resumes to hr at nvidia.com
Requirements:
- The candidate should have 3+ years experience developing
software for Linux or UNIX and be very strong in C.
- 3+ years experience writing low level software, have experience
writing OpenGL applications, and be familiar with 3D graphics
concepts.
- Have experience working on large and complex pieces of software
and have strong debugging skills.
- Knowledge of x86 architecture and graphics driver experience,
especially OpenGL driver experience, is a plus.
- BS or equivalent.
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